Electronics#ar #VR #AR Glasses #Augmented Reality #Virtual Reality #techtok #cftech

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Congratulations on the successful launch of Our Smart AR Glasses

Posted by Shenzhen MshilorTechnology Co., Ltd

Clarity
AR optical display technology exceeds the international level, with a light transmittance of over 90% and a resolution of 1080P
Reliability
The Micro-OLED is specially developed for special industries, and can work normally in extreme situations such as low temperature and long battery life
Thinness
Two-dimensional pupil expansion technique, compact and small,minimum weight is only 8g

 

Application Scenarios

Security  (AR+Intelligent Recognition)

Vehicle identification: automatic identification after alignment the license plate number, display vehicle information: owner, license plate number, engine number, annual inspection, insurance, number of violations

Face recognition: intelligent identification of target identity information, real-time database comparison and feedback results

Epidemic Prevention((AR+Infrared intelligent temperature measurement)

AR Infrared intelligent temperature measurement glasses can not only realize the automatic temperature measurement function of the traditional infrared temperature measurement camera, but also preset the body temperature threshold. When an abnormal body temperature is detected, the glasses will issue an alarm, start the face recognition function, and record the personnel identity information, so as to easily track the movement track of the febrile personnel.

At the same time, combined with AR remote communication and cooperation system, multi-terminal linkage is to create a solid defense line for epidemic prevention and investigation.

Industry  (AR+ Operation Maintenance)

Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency.

Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance.

Medicare ((AR+ Disabled Assistance)

Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual"

Visual enhancement: Provide visual enhancement for color-weak and visually impaired users

Firefighting (AR + Fire Command)

A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recording

AR smart galssesIndustry  (AR+ Operation Maintenance) Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency. Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance. Medicare ((AR+ Disabled Assistance) Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual" Visual enhancement: Provide visual enhancement for color-weak and visually impaired users Firefighting (AR + Fire Command) A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recordingIndustry  (AR+ Operation Maintenance) Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency. Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance. Medicare ((AR+ Disabled Assistance) Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual" Visual enhancement: Provide visual enhancement for color-weak and visually impaired users Firefighting (AR + Fire Command) A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recordingIndustry  (AR+ Operation Maintenance) Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency. Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance. Medicare ((AR+ Disabled Assistance) Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual" Visual enhancement: Provide visual enhancement for color-weak and visually impaired users Firefighting (AR + Fire Command) A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recordingAR smart galssesAR smart galssesAR smart galssesAR smart galssesAR smart galsses

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Clarity
AR optical display technology exceeds the international level, with a light transmittance of over 90% and a resolution of 1080P
Reliability
The Micro-OLED is specially developed for special industries, and can work normally in extreme situations such as low temperature and long battery life
Thinness
Two-dimensional pupil expansion technique, compact and small,minimum weight is only 8g

 

Application Scenarios

Security  (AR+Intelligent Recognition)

Vehicle identification: automatic identification after alignment the license plate number, display vehicle information: owner, license plate number, engine number, annual inspection, insurance, number of violations

Face recognition: intelligent identification of target identity information, real-time database comparison and feedback results

Epidemic Prevention((AR+Infrared intelligent temperature measurement)

AR Infrared intelligent temperature measurement glasses can not only realize the automatic temperature measurement function of the traditional infrared temperature measurement camera, but also preset the body temperature threshold. When an abnormal body temperature is detected, the glasses will issue an alarm, start the face recognition function, and record the personnel identity information, so as to easily track the movement track of the febrile personnel.

At the same time, combined with AR remote communication and cooperation system, multi-terminal linkage is to create a solid defense line for epidemic prevention and investigation.

Industry  (AR+ Operation Maintenance)

Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency.

Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance.

Medicare ((AR+ Disabled Assistance)

Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual"

Visual enhancement: Provide visual enhancement for color-weak and visually impaired users

Firefighting (AR + Fire Command)

A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recording

AR smart galssesIndustry  (AR+ Operation Maintenance) Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency. Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance. Medicare ((AR+ Disabled Assistance) Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual" Visual enhancement: Provide visual enhancement for color-weak and visually impaired users Firefighting (AR + Fire Command) A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recordingIndustry  (AR+ Operation Maintenance) Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency. Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance. Medicare ((AR+ Disabled Assistance) Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual" Visual enhancement: Provide visual enhancement for color-weak and visually impaired users Firefighting (AR + Fire Command) A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recordingIndustry  (AR+ Operation Maintenance) Multi-dimensional information presentation: intelligently identify and present the corresponding site, product and other dimensional information to improve work efficiency. Remote guidance: The site engineer connects the remote experts in the first time through the intelligent glasses and the remote maintenance guidance system to solve the problem under the guidance. Medicare ((AR+ Disabled Assistance) Visual audio exchange: to provide real-time voice conversion text display for hearing-impaired users, to realize "communication as usual" Visual enhancement: Provide visual enhancement for color-weak and visually impaired users Firefighting (AR + Fire Command) A helmet equipped with AR optical display lens enables real fire information display and graded warning, guiding command, front perspective, collaborative perspective, vital signs and dynamic sensing; data chain assisted decision-making, and personalized command transmission and recordingAR smart galssesAR smart galssesAR smart galssesAR smart galssesAR smart galsses

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E2 design and Sound quality system analysis by JingDong Cheng

Posted by Shenzhen MshilorTechnology Co., Ltd

E2 design and Sound quality system analysis by JingDong Cheng, was a Member of Technical Staff at Bell Labs, Alcatel-Lucent.

Jingdong Chen

Affiliation

Northwestern Polytechnical University
CIAIC and Shaanxi Provincial Key Laboratory of Artificial Intelligence
Xi'an,Shaanxi,China,710072

 

 

Biography

Jingdong Chen (Fellow, IEEE) received the Ph.D. degree in pattern recognition and intelligence control from Chinese Academy of Sciences, Beijing, China, in 1998.,From 1998 to 1999, he was with ATR Interpreting Telecommunications Research Laboratories, Kyoto, Japan, where he conducted research on speech synthesis, speech analysis, and also objective measurements for evaluating speech synthesis. He then joined Griffith University, Brisbane, Australia, where he engaged in research on robust speech recognition and signal processing. From 2000 to 2001, he was with ATR Spoken Language Translation Research Laboratories on robust speech recognition and speech enhancement. From 2001 to 2009, he was a Member of Technical Staff with Bell Laboratories, Murray Hill, NJ, USA, working on acoustic signal processing for telecommunications. He subsequently joined WeVoice Inc., New Jersey, NJ, USA, serving as the Chief Scientist. He is currently a Professor with Northwestern Polytechnical University, Xi’an, China. He is the Co-Author of 12 monograph books, including Array Processing–Kronecker Product Beamforming, (Springer, 2019), Fundamentals of Signal Enhancement and Array Signal Processing, (Wiley, 2018), Fundamentals of Differential Beamforming, (Springer, 2016), Design of Circular Differential Microphone Arrays (Springer, 2015), Noise Reduction in Speech Processing (Springer, 2009), Microphone Array Signal Processing (Springer, 2008), and Acoustic MIMO Signal Processing (Springer, 2006). His research interests include array signal processing, adaptive signal processing, speech enhancement, adaptive noise/echo control, signal separation, speech communication, and artificial intelligence.,He was an Associate Editor for the IEEE Transactions on Audio, Speech, and Language Processing from 2008 to 2014 and as a Technical Committee (TC) Member of the IEEE Signal Processing Society (SPS) TC on Audio and Electroacoustics from 2007 to 2009. He is currently the Chair of IEEE Xi’an Section and a Member of the IEEE SPS TC on Audio and Acoustic Signal Processing. He was the General Co-Chair of ACM WUWNET 2018 and IWAENC 2016, the Technical Program Chair of IEEE TENCON 2013, a Technical Program Co-Chair of IEEE WASPAA 2009, IEEE ChinaSIP 2014, IEEE ICSPCC 2014, and IEEE ICSPCC 2015, and helped organize many other conferences.,Dr. Chen was the recipient of the 2008 Best Paper Award from the IEEE Signal Processing Society (with Benesty, Huang, and Doclo), the Best Paper Award from the IEEE Workshop on Applications of Signal Processing to Audio and Acoustics in 2011 (with Benesty), the Bell Labs Role Model Teamwork Award twice, respectively, in 2009 and 2007, the NASA Tech Brief Award twice, respectively, in 2010 and 2009, and the Young Author Best Paper Award from the 5th National Conference on Man-Machine Speech Communications in 1998. He is a co-author of a paper for which C. Pan was the recipient of the IEEE R10 (Asia-Pacific Region) Distinguished Student Paper Award (First Prize) in 2016. He was also the recipient of the Japan Trust International Research Grant from the Japan Key Technology Center in 1998 and the Distinguished Young Scientists Fund from the National Natural Science Foundation of China (NSFC) in 2014.
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E2 design and Sound quality system analysis by JingDong Cheng, was a Member of Technical Staff at Bell Labs, Alcatel-Lucent.

Jingdong Chen

Affiliation

Northwestern Polytechnical University
CIAIC and Shaanxi Provincial Key Laboratory of Artificial Intelligence
Xi'an,Shaanxi,China,710072

 

 

Biography

Jingdong Chen (Fellow, IEEE) received the Ph.D. degree in pattern recognition and intelligence control from Chinese Academy of Sciences, Beijing, China, in 1998.,From 1998 to 1999, he was with ATR Interpreting Telecommunications Research Laboratories, Kyoto, Japan, where he conducted research on speech synthesis, speech analysis, and also objective measurements for evaluating speech synthesis. He then joined Griffith University, Brisbane, Australia, where he engaged in research on robust speech recognition and signal processing. From 2000 to 2001, he was with ATR Spoken Language Translation Research Laboratories on robust speech recognition and speech enhancement. From 2001 to 2009, he was a Member of Technical Staff with Bell Laboratories, Murray Hill, NJ, USA, working on acoustic signal processing for telecommunications. He subsequently joined WeVoice Inc., New Jersey, NJ, USA, serving as the Chief Scientist. He is currently a Professor with Northwestern Polytechnical University, Xi’an, China. He is the Co-Author of 12 monograph books, including Array Processing–Kronecker Product Beamforming, (Springer, 2019), Fundamentals of Signal Enhancement and Array Signal Processing, (Wiley, 2018), Fundamentals of Differential Beamforming, (Springer, 2016), Design of Circular Differential Microphone Arrays (Springer, 2015), Noise Reduction in Speech Processing (Springer, 2009), Microphone Array Signal Processing (Springer, 2008), and Acoustic MIMO Signal Processing (Springer, 2006). His research interests include array signal processing, adaptive signal processing, speech enhancement, adaptive noise/echo control, signal separation, speech communication, and artificial intelligence.,He was an Associate Editor for the IEEE Transactions on Audio, Speech, and Language Processing from 2008 to 2014 and as a Technical Committee (TC) Member of the IEEE Signal Processing Society (SPS) TC on Audio and Electroacoustics from 2007 to 2009. He is currently the Chair of IEEE Xi’an Section and a Member of the IEEE SPS TC on Audio and Acoustic Signal Processing. He was the General Co-Chair of ACM WUWNET 2018 and IWAENC 2016, the Technical Program Chair of IEEE TENCON 2013, a Technical Program Co-Chair of IEEE WASPAA 2009, IEEE ChinaSIP 2014, IEEE ICSPCC 2014, and IEEE ICSPCC 2015, and helped organize many other conferences.,Dr. Chen was the recipient of the 2008 Best Paper Award from the IEEE Signal Processing Society (with Benesty, Huang, and Doclo), the Best Paper Award from the IEEE Workshop on Applications of Signal Processing to Audio and Acoustics in 2011 (with Benesty), the Bell Labs Role Model Teamwork Award twice, respectively, in 2009 and 2007, the NASA Tech Brief Award twice, respectively, in 2010 and 2009, and the Young Author Best Paper Award from the 5th National Conference on Man-Machine Speech Communications in 1998. He is a co-author of a paper for which C. Pan was the recipient of the IEEE R10 (Asia-Pacific Region) Distinguished Student Paper Award (First Prize) in 2016. He was also the recipient of the Japan Trust International Research Grant from the Japan Key Technology Center in 1998 and the Distinguished Young Scientists Fund from the National Natural Science Foundation of China (NSFC) in 2014.
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The new year open ceremony in the company

Posted by Shenzhen MshilorTechnology Co., Ltd

The new year open ceremony in the company
Wishing staff happy all the best in 2022
Wishing all cooperators more succeed and proseprity.
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The new year open ceremony in the company
Wishing staff happy all the best in 2022
Wishing all cooperators more succeed and proseprity.
Read more

Happy Chinese new year.

Posted by Shenzhen MshilorTechnology Co., Ltd

Chinese New Year, also known as Lunar New Year, will be celebrated Tuesday, Feb. 1, as a time to celebrate and attract fortune and happiness.

To prepare for the holiday and its new beginnings, it is tradition to put up decorations and wish good fortune to those around you. This year is the Year of the Tiger and is inspiring celebrations including festivals,May this year of the Tiger bring you the strength to face and win every difficulty that comes in your way. Happy Chinese new year.

 

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Chinese New Year, also known as Lunar New Year, will be celebrated Tuesday, Feb. 1, as a time to celebrate and attract fortune and happiness.

To prepare for the holiday and its new beginnings, it is tradition to put up decorations and wish good fortune to those around you. This year is the Year of the Tiger and is inspiring celebrations including festivals,May this year of the Tiger bring you the strength to face and win every difficulty that comes in your way. Happy Chinese new year.

 

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VR and AR continue to simmer at CES 2022

Posted by Shenzhen MshilorTechnology Co., Ltd

Greg Kumparak

It has somehow, inexplicably, impossibly been almost 10 years since the original Oculus Rift hit Kickstarter.

A decade of development later, VR headsets have gotten better and better — but it’s safe to say, at this point, that VR’s adoption will be … gradual. If we’re all destined to end up with headsets (be they VR, AR or some mix of the two) strapped to our faces, it’ll be less about one-big-thing* and more the result of a thousand tiny steps. A Beat Saber here; a Supernatural there. Incrementally better/lighter/faster headsets. Maybe folks get used to using headsets for training purposes at work. Maybe everyone suddenly agrees on what a metaverse is.

This bit-by-bit advancement held true this year at CES. There was plenty of VR/AR news, none of it earth shattering — but each another step in the progression.

(* the one potential meteor strike, of course, being if Apple does what it loves to do and swoops in late, drops its version and turns the category on its head. That’s been the rumor for a while now.)

Let’s recap the biggest VR/AR bits from the show.

AR smart glasses 2022

We’ve known for a while now that Sony has been working on a next-gen headset for the PlayStation 5, following up on the PS VR headset it released in 2016. But beyond a kind of light “We’re working on it!” announcement back in early 2021 and some details about the controllers a few months later, they hadn’t shared many specifics.

They’re still keeping some cards close, but they shared a few more details on what’s now officially known as the PS VR2. Such as:

  • It’ll have a resolution of 2000×2040 per eye.
  • It’ll have a wider field of view than the first-gen headset, at 110 degrees versus 96.
  • It’ll have a refresh rate of 90/120 Hz.
  • It’ll be able to track the motion of your eyes, potentially allowing you to do stuff like highlight interface elements just by looking at them.
  • It’ll support foveated rendering, which is a fancy way of saying it can use processing power more efficiently by prioritizing the rendering of whatever’s in the center of your vision.
  • They’re building new controllers for it (pictured below) with finger detection and the PS5’s mind-bending adaptive triggers.AR smart glasses in 2022
  • What’ll the headset look like? Unknown! When will it actually ship? TBD! But with the PS VR being one of the few headsets to even kind of rival the Oculus Meta Quest in terms of ease of use, it’s nice to see Sony continuing to build here.
  • HTC Vive wrist tracker

  • HTC Vive wrist tracker
  • What’s the best way to handle input in VR? Most of the popular headsets have settled on some sort of controller in each hand. What if you just make your hand the controller, instead?

    Hand tracking isn’t a brand new idea, of course. Companies have come and gone with hand tracking as their primary focus.

    But HTC’s approach here is a bit different. Instead of relying entirely on cameras, they’re hoping you’ll strap sensor-packed bands to each wrist to help the system track what the cameras can’t see — like when one hand is obscuring the other, or you’ve got your arm back behind you for a golf swing. The company also demonstrated the sensors working while attached to other objects, like ping pong paddles and a NERF gun.

    The company says the sensors should start shipping later this year for $129. One catch? For now, at least, it’ll only work with HTC’s Vive Focus 3 headset.

  • Shiftall MeganeX

  • Shiftall MeganeX
  • VR headsets have gotten a whole lot sleeker over the years, but they’re still pretty beefy. How much smaller can they really get, though?

    Panasonic subsidiary Shiftall has been working on an “ultra-lightweight, ultra-high-resolution” headset called the Meganex. With speakers built into the frames and a 1.3″ (2560×2560) display for each eye, they end up looking more like a massive pair of steampunk sunglasses than a headset. While designed to be lightweight and foldable, don’t expect to move around too much in these ones — you’ll need to attach them to computer via USB-C to do the heavy graphical lifting.

    Shiftall says these should ship this year for “less than $900.”

  • Microsoft partners with Qualcomm for AR chips

    Microsoft partners with Qualcomm for AR chips

  • Microsoft already uses Qualcomm chips for their HoloLens headsets, but the companies made things a bit more official this week. At Qualcomm’s keynote it was announced that the two will work together to develop chips built specifically for use in AR headsets, with said chips supporting each of their augmented reality development platforms (Microsoft Mesh and Snapdragon Spaces.)
  • Nvidia Omniverse

  • Nvidia Omniverse
  • It’s not flashy hardware, but it’s potentially important on the software side of things: Nvidia this week opened up Omniverse, its collection of tools for helping 3D content creators work together in real time.

    Writes Frederic Lardinois in his post on the news:

    Omniverse is Nvidia’s platform for allowing creators, designers and engineers to collaboratively build virtual worlds. It’s the company’s platform that brings together design tools and assets from first- and third-party applications into a single hardware and software ecosystem. Until now, Omniverse and the various Nvidia tools that support it were in beta, but at CES today, the company took off the beta label and made Omniverse generally available to creators.

    TCL’s AR Glasses

    This one seems mostly like a concept for now, so … well, don’t fall in love just yet. But TV/phone/air conditioner maker TCL is dabbling in the AR glasses space, pitching something akin to Google Glass in a package that looks much more like a standard pair of specs. “Holographic optical waveguide technology” pushes visuals onto the lens and into your field of view, and their concept video above promises touch-based controls built into the frames.

Read more

Greg Kumparak

It has somehow, inexplicably, impossibly been almost 10 years since the original Oculus Rift hit Kickstarter.

A decade of development later, VR headsets have gotten better and better — but it’s safe to say, at this point, that VR’s adoption will be … gradual. If we’re all destined to end up with headsets (be they VR, AR or some mix of the two) strapped to our faces, it’ll be less about one-big-thing* and more the result of a thousand tiny steps. A Beat Saber here; a Supernatural there. Incrementally better/lighter/faster headsets. Maybe folks get used to using headsets for training purposes at work. Maybe everyone suddenly agrees on what a metaverse is.

This bit-by-bit advancement held true this year at CES. There was plenty of VR/AR news, none of it earth shattering — but each another step in the progression.

(* the one potential meteor strike, of course, being if Apple does what it loves to do and swoops in late, drops its version and turns the category on its head. That’s been the rumor for a while now.)

Let’s recap the biggest VR/AR bits from the show.

AR smart glasses 2022

We’ve known for a while now that Sony has been working on a next-gen headset for the PlayStation 5, following up on the PS VR headset it released in 2016. But beyond a kind of light “We’re working on it!” announcement back in early 2021 and some details about the controllers a few months later, they hadn’t shared many specifics.

They’re still keeping some cards close, but they shared a few more details on what’s now officially known as the PS VR2. Such as:

  • It’ll have a resolution of 2000×2040 per eye.
  • It’ll have a wider field of view than the first-gen headset, at 110 degrees versus 96.
  • It’ll have a refresh rate of 90/120 Hz.
  • It’ll be able to track the motion of your eyes, potentially allowing you to do stuff like highlight interface elements just by looking at them.
  • It’ll support foveated rendering, which is a fancy way of saying it can use processing power more efficiently by prioritizing the rendering of whatever’s in the center of your vision.
  • They’re building new controllers for it (pictured below) with finger detection and the PS5’s mind-bending adaptive triggers.AR smart glasses in 2022
  • What’ll the headset look like? Unknown! When will it actually ship? TBD! But with the PS VR being one of the few headsets to even kind of rival the Oculus Meta Quest in terms of ease of use, it’s nice to see Sony continuing to build here.
  • HTC Vive wrist tracker

  • HTC Vive wrist tracker
  • What’s the best way to handle input in VR? Most of the popular headsets have settled on some sort of controller in each hand. What if you just make your hand the controller, instead?

    Hand tracking isn’t a brand new idea, of course. Companies have come and gone with hand tracking as their primary focus.

    But HTC’s approach here is a bit different. Instead of relying entirely on cameras, they’re hoping you’ll strap sensor-packed bands to each wrist to help the system track what the cameras can’t see — like when one hand is obscuring the other, or you’ve got your arm back behind you for a golf swing. The company also demonstrated the sensors working while attached to other objects, like ping pong paddles and a NERF gun.

    The company says the sensors should start shipping later this year for $129. One catch? For now, at least, it’ll only work with HTC’s Vive Focus 3 headset.

  • Shiftall MeganeX

  • Shiftall MeganeX
  • VR headsets have gotten a whole lot sleeker over the years, but they’re still pretty beefy. How much smaller can they really get, though?

    Panasonic subsidiary Shiftall has been working on an “ultra-lightweight, ultra-high-resolution” headset called the Meganex. With speakers built into the frames and a 1.3″ (2560×2560) display for each eye, they end up looking more like a massive pair of steampunk sunglasses than a headset. While designed to be lightweight and foldable, don’t expect to move around too much in these ones — you’ll need to attach them to computer via USB-C to do the heavy graphical lifting.

    Shiftall says these should ship this year for “less than $900.”

  • Microsoft partners with Qualcomm for AR chips

    Microsoft partners with Qualcomm for AR chips

  • Microsoft already uses Qualcomm chips for their HoloLens headsets, but the companies made things a bit more official this week. At Qualcomm’s keynote it was announced that the two will work together to develop chips built specifically for use in AR headsets, with said chips supporting each of their augmented reality development platforms (Microsoft Mesh and Snapdragon Spaces.)
  • Nvidia Omniverse

  • Nvidia Omniverse
  • It’s not flashy hardware, but it’s potentially important on the software side of things: Nvidia this week opened up Omniverse, its collection of tools for helping 3D content creators work together in real time.

    Writes Frederic Lardinois in his post on the news:

    Omniverse is Nvidia’s platform for allowing creators, designers and engineers to collaboratively build virtual worlds. It’s the company’s platform that brings together design tools and assets from first- and third-party applications into a single hardware and software ecosystem. Until now, Omniverse and the various Nvidia tools that support it were in beta, but at CES today, the company took off the beta label and made Omniverse generally available to creators.

    TCL’s AR Glasses

    This one seems mostly like a concept for now, so … well, don’t fall in love just yet. But TV/phone/air conditioner maker TCL is dabbling in the AR glasses space, pitching something akin to Google Glass in a package that looks much more like a standard pair of specs. “Holographic optical waveguide technology” pushes visuals onto the lens and into your field of view, and their concept video above promises touch-based controls built into the frames.

Read more