Electronics#ar #VR #AR Glasses #Augmented Reality #Virtual Reality #techtok #cftech

Use this section to provide a description of your blog./pages/blog

 

Advancements in AR Glasses Technology This essay could discuss the latest innovations in AR glass technology, including companies such as Microsoft, Magic Leap, and Apple. It could explore the different features and functionalities that set these products apart, such as image quality, field of view, and user interface.

ar glasses

The Impact of AR Glasses on Industries This topic could investigate the ways in which AR glasses are transforming different industries, such as healthcare, education, and entertainment. It could discuss the potential benefits of using AR glasses in these contexts, as well as the challenges and concerns related to privacy and security.

AR glasses

 

The Future of AR Glasses In this essay, the future of AR glasses could be explored, including potential advancements in technology and new applications in different industries. It could also discuss the impact of AR glasses on society and the implications for human-computer interaction and augmented reality experiences.

ar glasses

AR glasses have a multitude of practical uses, based on my personal experiences. Our AR glasses are specifically designed to optimize productivity and simplify daily routines. For instance, they can display speech notes on the screen during presentations, eliminating the need to memorize every word. Moreover, the glasses enable safer driving by answering phone calls through Chart GTP. Additionally, they facilitate effortless language translation while traveling and provide navigational assistance for any destination. The potential benefits of AR glasses are truly remarkable, and I feel confident in recommending them to anyone seeking to enhance their everyday life.

 

https://mshilor.net/collections/ar-smart-auido-glasses

Read more

 

Advancements in AR Glasses Technology This essay could discuss the latest innovations in AR glass technology, including companies such as Microsoft, Magic Leap, and Apple. It could explore the different features and functionalities that set these products apart, such as image quality, field of view, and user interface.

ar glasses

The Impact of AR Glasses on Industries This topic could investigate the ways in which AR glasses are transforming different industries, such as healthcare, education, and entertainment. It could discuss the potential benefits of using AR glasses in these contexts, as well as the challenges and concerns related to privacy and security.

AR glasses

 

The Future of AR Glasses In this essay, the future of AR glasses could be explored, including potential advancements in technology and new applications in different industries. It could also discuss the impact of AR glasses on society and the implications for human-computer interaction and augmented reality experiences.

ar glasses

AR glasses have a multitude of practical uses, based on my personal experiences. Our AR glasses are specifically designed to optimize productivity and simplify daily routines. For instance, they can display speech notes on the screen during presentations, eliminating the need to memorize every word. Moreover, the glasses enable safer driving by answering phone calls through Chart GTP. Additionally, they facilitate effortless language translation while traveling and provide navigational assistance for any destination. The potential benefits of AR glasses are truly remarkable, and I feel confident in recommending them to anyone seeking to enhance their everyday life.

 

https://mshilor.net/collections/ar-smart-auido-glasses

Read more

Is Hololens better than MagicLeap AR glass?

Posted by Technology Co., Ltd Shenzhen Mshilor

It seems like both Hololens and Magic Leap AR glass have their pros and cons. While Magic Leap is slightly cheaper, Hololens has an all-in-one form factor which makes it more convenient. The design of both devices is not impressive, but the Hololens look less awkward. The user experience on the Hololens is consistent and well thought out, whereas the Magic Leap AR glass has some UX issues. When it comes to developer stack, Microsoft's tools make it hard to challenge them. While the field of view is a major complaint with the Hololens, it's not dramatically different from Magic Leap's field of view. Hololens seems to have a better edge in tracking. In terms of hype, Microsoft took a low-key approach while Magic Leap engaged in excessive hyperbole. However, the biggest issue with Magic Leap is its usability - it needs to be customized by a technician which makes it hard to share experiences and get people to try it out. In conclusion, both devices have their weaknesses, but Hololens seems to come out ahead when considering the product, ecosystem, and the company supporting it.

ar glasses

Read more

It seems like both Hololens and Magic Leap AR glass have their pros and cons. While Magic Leap is slightly cheaper, Hololens has an all-in-one form factor which makes it more convenient. The design of both devices is not impressive, but the Hololens look less awkward. The user experience on the Hololens is consistent and well thought out, whereas the Magic Leap AR glass has some UX issues. When it comes to developer stack, Microsoft's tools make it hard to challenge them. While the field of view is a major complaint with the Hololens, it's not dramatically different from Magic Leap's field of view. Hololens seems to have a better edge in tracking. In terms of hype, Microsoft took a low-key approach while Magic Leap engaged in excessive hyperbole. However, the biggest issue with Magic Leap is its usability - it needs to be customized by a technician which makes it hard to share experiences and get people to try it out. In conclusion, both devices have their weaknesses, but Hololens seems to come out ahead when considering the product, ecosystem, and the company supporting it.

ar glasses

Read more

How do the glasses used in augmented reality work in detail?

Posted by Technology Co., Ltd Shenzhen Mshilor

 

Both augmented and virtual reality (AR & VR), operate via a head worn display (HWD). The miniature display can be many things such as a LCD, OLED, LCoS, or even a line source of diodes scanned across the field. But they are typically small. The idea is to collimate the light from the display such that the eye sees the magnified display at a distance out in front. Very similar to looking at a slide through an eyepiece. You place the slide (or object) in the front focal plane of the eyepiece and you can see a magnified image of that object.

The difference between AR and VR is that AR allows you to see the real world while superimposing text or graphics in front of it (medical procedures, assembly aid and so forth). VR is closed off to the real world and you are immersed in a virtual environment (watching movies or playing games etc.)

There are many different ways to design one of these. The important thing that drives the complexity and size of the HWD is the required field of view. If you just want a small field that’s about 10 degrees square, it’s fairly straight forward. But driving up the Field to 60 degrees or more can be a challenge. The human eye can see about 120 x 120 degrees (horizontal and vertical). A 65” TV at 10’ distance will be about 28 degrees. So you can see how important field of view is in a HWD.

One important design consideration is that your eye must be located at the exit pupil of the optical relay. You want the light from every field point to get into your eye all the time. Since your eye rotates about 12 mm behind the cornea, the pupil rotates as you move your eye around. Think of it like a 5” diameter circle on the outside of a basketball. Rotate the ball about it’s center and watch the circle move around as it pivots about the center of the ball. The circle is your pupil and the ball is your eye. So when you rotate your eye to look at the corner of the field, your pupil moves over and up. So if the exit pupil of the optical relay isn’t large enough to cover this motion, then the light from the other side of the field will not get into your eye and that part of the image will disappear.

Then there is eye relief. What is the distance between your eye and the nearest optical element of the display? Is it large enough for a user to wear glasses?

Designing head worn displays is a real challenge, especially since users want something light weight and compact. There are many, many different design forms and approaches out there. But in summary, the challenges are field of view, eyebox size, form factor (size and weight), and optical fidelity (image quality).

ar glassesar glassesar glassesar glassesar glassesar glassesar glassesar glassesar glassesar glasses

Read more

 

Both augmented and virtual reality (AR & VR), operate via a head worn display (HWD). The miniature display can be many things such as a LCD, OLED, LCoS, or even a line source of diodes scanned across the field. But they are typically small. The idea is to collimate the light from the display such that the eye sees the magnified display at a distance out in front. Very similar to looking at a slide through an eyepiece. You place the slide (or object) in the front focal plane of the eyepiece and you can see a magnified image of that object.

The difference between AR and VR is that AR allows you to see the real world while superimposing text or graphics in front of it (medical procedures, assembly aid and so forth). VR is closed off to the real world and you are immersed in a virtual environment (watching movies or playing games etc.)

There are many different ways to design one of these. The important thing that drives the complexity and size of the HWD is the required field of view. If you just want a small field that’s about 10 degrees square, it’s fairly straight forward. But driving up the Field to 60 degrees or more can be a challenge. The human eye can see about 120 x 120 degrees (horizontal and vertical). A 65” TV at 10’ distance will be about 28 degrees. So you can see how important field of view is in a HWD.

One important design consideration is that your eye must be located at the exit pupil of the optical relay. You want the light from every field point to get into your eye all the time. Since your eye rotates about 12 mm behind the cornea, the pupil rotates as you move your eye around. Think of it like a 5” diameter circle on the outside of a basketball. Rotate the ball about it’s center and watch the circle move around as it pivots about the center of the ball. The circle is your pupil and the ball is your eye. So when you rotate your eye to look at the corner of the field, your pupil moves over and up. So if the exit pupil of the optical relay isn’t large enough to cover this motion, then the light from the other side of the field will not get into your eye and that part of the image will disappear.

Then there is eye relief. What is the distance between your eye and the nearest optical element of the display? Is it large enough for a user to wear glasses?

Designing head worn displays is a real challenge, especially since users want something light weight and compact. There are many, many different design forms and approaches out there. But in summary, the challenges are field of view, eyebox size, form factor (size and weight), and optical fidelity (image quality).

ar glassesar glassesar glassesar glassesar glassesar glassesar glassesar glassesar glassesar glasses

Read more

What are 3 augmented reality applications?

Posted by Technology Co., Ltd Shenzhen Mshilor

The advent of a device such as "Glass" could significantly contribute to the evolution of navigation and GPS systems. Currently, drivers must shift their gaze to a small screen on the dashboard, drawing their attention away from the road momentarily. A glass-type device could improve this experience. However, designing such a display to be functional without impeding the user poses a considerable challenge to user experience. Nevertheless, this challenge is not insurmountable.

 

ar glasses

Computer vision technology enables a range of possibilities, including facial recognition, barcodes, and QR codes. A hypothetical use case in which law enforcement officers wearing a capable device can dynamically access relevant information on any vehicles they inspect may seem like a concept from a science-fiction movie. Suppose a vehicle has outstanding tickets or is involved in an ongoing crime. In that case, the device could highlight the car in red, immediately notifying police elsewhere to be on the lookout. This process could occur in real-time without the officers initiating a query, providing substantial value.

Read more

The advent of a device such as "Glass" could significantly contribute to the evolution of navigation and GPS systems. Currently, drivers must shift their gaze to a small screen on the dashboard, drawing their attention away from the road momentarily. A glass-type device could improve this experience. However, designing such a display to be functional without impeding the user poses a considerable challenge to user experience. Nevertheless, this challenge is not insurmountable.

 

ar glasses

Computer vision technology enables a range of possibilities, including facial recognition, barcodes, and QR codes. A hypothetical use case in which law enforcement officers wearing a capable device can dynamically access relevant information on any vehicles they inspect may seem like a concept from a science-fiction movie. Suppose a vehicle has outstanding tickets or is involved in an ongoing crime. In that case, the device could highlight the car in red, immediately notifying police elsewhere to be on the lookout. This process could occur in real-time without the officers initiating a query, providing substantial value.

Read more

How Does Augmented Reality Work?

Posted by Shenzhen MshilorTechnology Co., Ltd

https://hbr.org/2017/11/how-does-augmented-reality-work?ab=seriesnav-spotlight
Read more
https://hbr.org/2017/11/how-does-augmented-reality-work?ab=seriesnav-spotlight
Read more